![]() That's not such bad news, of course, because DeathSpank always offers tenaciously acceptable content. The DeathSpank adventures are achingly conservative action RPGs at heart, and even when the storyline and setting change -The Baconing ditches straight fantasy for a sci-fi feel that involves parodies of everything from Tron to the Jetsons - there's a growing sense of the same-old-same-old creeping in. It's witty stuff, and the script can't wait to shoot off on strange tangents, but the game's mechanics remain far more traditional. The first's a balmy, if snobbish, country club where Vulcan fixes you some new golfing irons and Zeus hobbles about on a Zimmer frame built from lightning bolts the second's a dismal trailer trash affair where brutish scarlet-skinned devils rush around clad in orderlies' whites. Towards the end of the adventure, our foolish hero takes a trip through heaven and hell only to discover that they're drawn, with lovely comic clarity, as two competing retirement homes. In The Baconing, the latest instalment, he's burning the fabled Thongs of Virtue one by one in order to defeat a dangerous AntiSpank he accidentally brought to life. Mad Magazine's snarky strain of anarchy flows right through the DeathSpank games, in fact, whether the hero's collecting magical underpants or piecing together a dangerously hot Taco to placate a stubborn villager. Like DeathSpank, they spend a lot of time getting things wrong in the name of doing things right. Like DeathSpank, they have long, bendy legs and barrel bodies, and their faces are contorted with moronic concentration. The Spanish cartoonist has a real legacy at places like Mad Magazine, where he's helped to forge a rich bloodline of brave and idiotic heroes. Those with no preconceived notions about the series would do well to try out the demo and extrapolate that same experience to several more hours.Although it's Ron Gilbert's adventure game legacy that you see in the dialogue trees and the fetch quests, and the tiniest, most primitive shard of Diablo's design shines through in the looting, I like to think that the secret influence on DeathSpank has always been Sergio Aragones. Those who relished the first two games will likely find the same enjoyment in The Baconing, but those who grew bored of DeathSpank last year won’t find anything different enough in this entry to justify it. It’s the same DeathSpank gameplay with the same DeathSpank flavor in some new DeathSpank environments. So, to bring it all back to where we began, you probably already know if you want The Baconing. The sense of humor adds a nice touch to a typically stonefaced genre, but it won’t be the element that compels players to play through the game. However, since most of the gameplay involves either average combat or walking between quests, the big determining factor for a potential buyer is how much he enjoys smacking things with sticks and then picking up dropped items. For the now-standard $15 price, the game offers around eight to ten hours of gameplay. The second player now has four different characters to choose from, but it is still the same unrewarding tagalong experience that was present since the original DeathSpank.įor those who need to consider the cost-to-time ratio, The Baconing fares pretty well. Cooperative play is still a bit disappointing, with no online play, and more egregiously, no transfer of stats, items, or experience to a friend’s game.
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